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Halo Walkthrough
+---------------------------------+
| Level Walkthrough |
+---------------------------------
[Mission Overview]
Escape intact as Covenant forces board your ship.
[Introduction]
This level is fairly linear, however, this section covers every detail of the
entire level in the event that you need help. So read on.
>>Complete Training Diagnostic
After the cinematic introduction to the first level, the order is given to
unfreeze the Master Chief(that would be you!). The technicians must ensure you
are in working order before you are on your way. The first thing they ask is
that you look around the room(use the Right Thumbstick) to get. Then they bring
your health monitors online and ask you to climb out of the cryo-tube. Hit the
X button to climb out. Take a few steps to get used to the controls, then stand
on the red square as requested so that the technician can check your targeting
sensors. Use the Right Thumbstick to aim at the orange lights and turn them
green. If you have not played HALO yet, the controls will not be inverted.
After targeting all 5 lights, you will be given the chance to test out the
inverted controls(up goes down and vice versa). I prefer the inverted, but test
it out to see if you like it. Just tell the technician if you do and he will
keep it inverted. After you target all 5 lights, you will be asked to follow
the technician to the yellow square to test your shield. While on the shield
the technicians will charge and test your shields to ensure they are working
properly. Press the A button to initiate the shield testing while on the yellow
square. After the technicians are through with that stage of the diagnostic
tests, an order will be given to send you to the Captain's Bridge. It sounds
urgent. Immediately after that, you hear a few of the crew members die from
something.
>>Find Captain Keyes on the Bridge
Follow the technician through the door, but not too closely, as he's about to
meet up with a nasty surprise. Turn around and look for the pipes on the right
and hit the A button to jump over them and into the next area. Take a right and
continue down the corridor and through the door with a green light. Keep going
down the hall and take a left. You will see a huge door that is halfway closed.
Press in on the Left Thumbstick to crouch and crawl under the door. Some fellow
crew members are fighting off the Covenant that has boarded the ship. Take a
right, and wait for your pals to seal the doors. On the left there is a door
that leads to the bridge(look at the floor for the blue arrow). Go through
that, and watch out for what's ahead. The Marines, after killing the baddie,
will tell you to get to the Bridge. Take a left, and make your way down the
hall. You will run into more crew members and Marines fighting the Covenant
forces. Just watch for now, and after the doors close, make your way across to
the Marine standing in the doorway marked with a blue arrow on the floor.
Follow the Marine, allowing him to do all the gun work(not that you have a
weapon yet). Follow him closely until he stops. He should tell you that Captain
Keyes is waiting for you. Take a right, and you are now on the Bridge! Follow
the hallway around to find Captain Keyes. He gives you the bad news, and a new
set of orders. He is abandoning ship, as the invading Covenant forces are too
great. Now you need to get Cortana off of the ship to keep the valuable secrets
safe. Captain Keyes also gives you a pistol, but with no ammo.
>>Get off the Pillar of Autumn
Exit the Bridge the way you came. You will pick up some ammo for your gun near
the main entrance to the Bridge, and then confront your first set of enemies!
Take out the (3)Grunts and take the first right. You will find an MA5B Assault
Rifle. Help out the Marines in that room. After the Covenants are destroyed,
take either of the paths to the right, as they are part of the same hall.
Finish off the Grunts in that hall, and take the only open door, which also has
a First Aid kit next to it. There is also a red arrow marked "Airlock". Go
through that door, and continue down the corridor. You will see a few Marines
fighting an Elite, be generous and help them out! Proceed and the Marines will
freak out at the rumble. Take a right and follow them. Soon you will come to
another small area and a Marine will say, "It's about time you showed up!".
Back up, as a group of Covenants will burst through! Stand next to the Marines
and take out all of the Grunts and Elites. Take a right where the Covenant
forces broke through to find an extra shield. Backtrack, turn to the right, and
continue following the Marines. Take a right at the door that has a green arrow
on the floor labeled "Stairs". Go through that hallway. From here you can
either:
(A)Take the next right and eliminate the Covenant forces alone.
(B)Go straight and find the Marines, if you need help with the forces.
The fight will go quicker if you choose to go alone, but you will be better
protected if you stay with the Marines. After the Covenant are eliminated, make
your way straight across from where the Marines were firing. There is a First
Aid kit next to the door on the right that you will need to enter. Below the
door, on the floor, is a red arrow labeled "Airlock". Make your way through and
help the Marines fight off the Covenants. Follow the Marines(if they are still
alive) straight through the door in front of you. Take a right and continue to
battle it out with the Covenant forces. Keep making your way around the hallway
until you see the flaming barrels. On the right you will need to duck through
the halfway opened door. In the next area, eliminate every enemy, then find the
door on the left containing a First Aid kit. There is also a green arrow on the
floor labeled "Stairs". Make your way through the halls until you see the
stairs. The lower area is a dead end, so climb the stairs and destroy the
Coventant forces that wait above. After they are destroyed, exit the only open
door at the top of the steps. Use the barricade to take safely take out the
enemies. Make your way down the hall, taking out the other enemies. You can
also use their plasma shield to take cover from fire. Continue around to the
left, taking out even more of those pesky Grunts and Elites. Just try not to
let the Elites get too close, as their melee attack can be deadly. Continue
around the corridor and you will hear a message telling everyone to abandon
ship. As you continue down the hall, you will notice out the left window, some
life pods already launching. Boy, I bet you wish you were on one already!
Unfortunately, the Covenant forces are already destroying some of the life
pods, so hurry up! To the right of the window is a First Aid kit, in case you
need one. Make your way to the left. As you can see, those life pods have
already been used. You need to make your way through the maintenance area to
reach more pods. Follow the Navigation Point until you see a green arrow on the
ground labeled "maintenance". Go in, and turn on your flashlight. Using your
flashlight, take the hidden left passage. Follow the path until Cortana
activates your motion tracker. There are three exits, but only one of them
seems to be safe: the right path. Exit the maintenance area, and you will be in
a dead end, or so it seems. Use the butt of your weapon to open the jammed
door(hit the B button). Take a left, and prepare for a battle. Down the hall,
there are two doors on the left. Both lead to the same hallway, so take either
one. The main thing you need to do is destroy every enemy. Be especially
careful when fighting the Elites, and take cover if your primary shields are
depleted. After the battle, take a right through the door with a First Aid kit
next to it. As you make your way through the next area, you will see the
operating room where the technicians unfroze you. Keep going straight. Up ahead
you will notice some charred hallways. Be very cautious as there are several
preprogrammed explosions coming your way. You need to find another maintenance
tunnel. This one is to the right of the area where the explosion occurred. Turn
on your flashlight, and kill the Grunt to the right. There is another Grunt on
at the next right turn, but after killing him, go left. Take your next right.
From here, there are four doors that you can take, which all lead to the same
hallway. I suggest taking the one on the far right. You will emerge next to
your Marine buddies, so help them. Ignore the door with a First Aid kit next to
it, as it leads in a circle. Instead, go forward towards the area that the
Covenant forces were coming from. Up ahead you can take either the left or
right path, as they both lead to the same area. The next area is actually on
the left side, so it is quick to take the left path. Continue through the new
area, killing the many Covenants. Advance and take a left, and you will see
more Airlocks. There will also be a barricade to hide behind, and you will find
some Fragmentation grenades. Take out the enemies. To the left of the
barricades, you will see another maintenance tunnel. One of the paths leads in
front of the barricades, the others lead in circles. You can take the tunnel
and keep right, or simply jump over the barricades. You need to get in a life
pod! Just in time, you escape the Pillar of Autumn.
-------------------------------------------------------------------------------
____
[5.2]--|Halo}
br>
[Mission Overview]
Seek out surviving Marines and help them fight the Covenant.
[Introduction]
You have escaped the Pillar of Autumn. The pilot notices a strange looking,
ring shaped surface, so he attempts to land. You crash land, killing the other
Marines aboard. As you leave the ship, pick up the weapons at the exit.
Covenant dropships approach and you need to hide. For now, your objectives are:
>>Evade the Covenant patrols searching for you
>>Head for higher ground
>>Search for other lifeboats
As soon as you leave your lifeboat, take a left and make your way over to the
canyon. Cross the bridge and turn right. Travel along the wall, using the rocks
as cover from the Covenant forces. Continue up the slope, staying as close to
the left wall as possible. You will soon meet up with a small group of Covenant
forces. Go ahead and take them out, and continue forward up the slope. Near the
top, the path narrows and the slope will begin to drop. Use the rocks to jump
down and continue around the path that winds to the left. You should see a
Covenant dropship unloading more enemies. Dodge the fire from the ship as it
leaves, then head down. You will see a structure, along with several Marines!
Help them fight off the Covenants. Go up to the structure and head to the top.
Walk around the edge and you will find two First Aid kits, some grenades, and
ammo for your weapons. The Marines are happy to see you, and you receive a new
set of objectives:
>>Stay with the survivors
>>Protect the human survivors
>>Wait for an evac dropship to arrive
Then more Covenant dropships arrive. Help the Marines destroy every last one of
the enemies. After the first batch of enemies are destroyed, additional
Covenant dropships will unload. Happy day! Continue with your mayhem.
Eventually, some of the enemies will make their way up to the structure you are
on. You may also have to leave the structure to reach a few of the hiding
Covenants, just use your Motion Tracker and look for the red spots. Finally,
after much fighting, an evac dropship arrives nearby. You learn of three
additional groups of human survivors. The evac ships drops off a Warthog for
you to use! How nice. Simply use the Navigation Point to find it.
Unfortunately, the controls for this cool vehicle are somewhat demanding. You
now have additional mission objectives.
>>Search for three additional groups of human survivors
>>Protect the human survivors
>>Wait for an evac dropship
When you are ready, jump in the driver's side of the Warthog. You already have
a gunman. Drive around for a minute to get a good feel for the vehicle. Cortana
will mention something about the location of the survivors. Then another
Navigation point will appear. Follow the Navigation Point down the rocky path
and around to the right. You will see an entrance to a cave. Go in and follow
the paths. There is a jump ahead, so be sure to keep up the speed. Hopefully
you did not get your gunman killed up to this point, as he will be quite useful
up ahead. Continue through the cave. Eventually you will make it to an large,
futuristic looking area. This place is crawling with Covenant forces. There are
various ways to go about eliminating the Covenants. The easiest (and funnest)
way is to simply run over the covenants with your Warthog. Just try to vary
your path so you do not receive much damage. A little more difficult way (for
those of you who insist on gunning your way through) is to go to either the
left or right side, park the Warthog, and get out. Help your gunman destroy the
wave of enemies by taking out anything he misses. Or you can simply drive
around the area and let him do all of the shooting, but you will take more
damage that way. If the gunman is dead, get in the back and use the big guns
yourself. The center path leads to the other side, but the bridge is down. Go
to the right side of the room and find the ramp. Prepare yourself with a really
powerful weapon, preferably the Needler. There are two Elites at the top of the
ramp, and they are extremely dangerous! You could also use a Plasmatic Grenade,
but if the Elites charge you, Kaboom! I suggest backtracking immediately if you
chuck a grenade their way. Walk up and around the ramp to the top and, after
destroying the Elites, hit the switch and watch the bridge appear. Now go back
down, get in your Warthog, and drive across bridge. Continue through the
tunnel. Soon you will reach the exit. It seems that a larger number of crew
members made it off of the ship. First make you way up the hill. At the top,
you will see a river on the left side. Notice that there are also enemies over
to the left. While they are not important at the moment, you can take them out
now and save trouble later. The good thing is that they can't cross the deep
ravine to attack you. Simply strafe to dodge their fire. After you have killed
the enemies you can see, get back in the Warthog.
(NOTE: The following detailed section of the [5.2] Walkthrough takes you in a
counter-clockwise direction for rescuing the three groups of Marines. You can
actually go in any order you wish. If you are having a hard time going this
way, try taking a different route when you make it to this point.)
Make your way forwards, and to the right. You should see two blue lights
marking the entrance to a new path. Go through there, and follow the skinny
pathway until you reach an opening. Several Marines are detected up ahead
hiding in the rocks. To the right is another crashed lifeboat. Head over too it
and you will find a First Aid kit, some ammo, and an S2 AM Sniper Rifle. Drive
around the rocks and help the Marines fight the Covenant forces. After the
initial wave of enemies is destroyed, a few Covenant dropships will come by and
drop off additional enemies. This wave will be significantly harder. Try to
take cover between the rocks. Use the gunner for support but not if there are
too many Covenants. You want to keep your gunner alive and be alert of the
Warthog's position at all times. After that batch of enemies has been
destroyed, you will signal for a rescue ship to come to the area. The pilot
says there seems to be two more groups of survivors. One near a cliff edge, the
other at the head of the river. There is nothing more to do in the area you are
in.
>>Search for the two remaining groups of human survivors
>>Protect the human survivors
>>Wait for an evac dropship
Remember the path you took to enter this area? The one with two lights? That
path is on the left side of the area if you are exiting. Instead, take the path
on the right side. To reach this path, go along the cave wall on the extreme
right side of the area. You will see a narrow path leading up and around to the
right. You will see a different set of blue lights, so continue through there.
When you make it back out, you will be back in the field next to the river. If
you look off to the left, you can see the first set of blue lights. Now you
know where you are! Go to the right just a bit, and cross the river. You will
see yet another set of blue lights. Follow this path and you will soon come to
a major cliff. Below you can see a structure that is shooting a blue beam into
the air. There are also several enemies below. Carefully drive down the cliff,
and you will learn of a group of Marines hiding in the hills just above you and
to the right. Join them, and they will help you fight off the group of
Covenants. Stop next to some Marines while in your Warthog and some will get in
the Warthog to assist you. After the fight, another evac dropship will come in
to pick up the Marines. Find the crashed lifeboat nearby for a First Aid kit,
grenades, and ammo as usual. When you are ready get back into your Warthog.
Hopefully you still have some people in it. It is no big deal if you do not,
but it is much easier if you do.
>>Search for the last group of human survivors
>>Protect the human survivors
>>Wait for an evac dropship
There is a path to the right of the area, opposite the cliff that you entered
from. This path is near the crashed lifeboat. If you can't find the path,
follow the right side the wall where the Marines were hiding in this area. Once
on the path, continue as it winds around. As soon as you make your way through
the new path, a group of Covenants are waiting. You learn the Covenant forces
have discovered the crash site of the Pillar of Autumn and secured it. You need
to hurry and find the final lifeboat. Simply turn right after exiting the path,
cross the river, and go up between the blue lights. After following this path,
you will see another structure. As you approach, you see more enemies. Take
them out. A good method is to park next to the cliff and take them out by hand.
If you still have a Sniper Rifle, use its zoom function to snipe out the
Covenants from a long distance. As you make your way closer to the structure,
more enemies come out of hiding. One of the structure on the right has some
areas to explore inside. Enter and follow the path in the building. Take out
the enemies as you see them. You will find a group of Marines in the lower
parts of the building. You automatically signal for the last evac dropship.
Exit the building, and eliminate any remaining enemies. The evac dropship will
not come until they are all destroyed. Cortana found Captain Keyes! He is being
held on a Covenant ship. Make your way to the evac dropship. A Navigation Point
appears to guide you. Jump aboard and move out!
-------------------------------------------------------------------------------
____________________________
[5.3]--|The Truth and Reconciliation}
br>
[Mission Overview]
Board a Covenant ship in an attempt to rescue Captain Keyes.
[Introduction]
The Covenant forces have captured Captain Keyes, and are holding him aboard the
Covenant Battle Cruiser, The Truth and Reconciliation. You land with a small
group of Marines, and you must find your way to the entrance of the ship from
below. You start out with a Sniper Rifle and Marine Assault Rifle.
Additionally, your Sniper Rifle is equipped with night vision on the scope. You
can activate it by pressing the flashlight button (the White button by default)
when in the zoom view. Covenant forces have been spotted up ahead, so let's get
to the action!
>>Board the Covenant Battle Cruiser
After the cinematic introduction, turn to the right just slightly and head
straight for the opening in the canyon. Your job is to use espionage to snipe
out as many enemies as you can before the Marines come in and support you. Stay
to the right side of the passageway, as far as you can. You do NOT want to get
too close, as the enemy will spot you and engage in a full assault.
(NOTE: There are multiple sniping positions, however, the one noted is the
safest that I have found from the start.)
You should see a U-shaped rock on the right side of the entrance to the canyon.
In fact, this is the first large rock structure you should see. Use this point
for sniping the enemies. You should see a few Grunts, Jackals, one or two
Elites, and most importantly, a Covenant Turret gun, called a Shade. Try to
take all of these enemies out from your current position. If it looks safe, and
you do not see any enemies on the motion tracker, proceed to the right along
the wall and look for another safe sniping spot. Again, take out as many
enemies as possible. You will also notice another Shade gun, this one further
back and to the left. If you are fired upon by the Covenant at any point, the
Marines will rush in a help you. I suggest staying up on the ledge and continue
to snipe out the Covenants while the Marines take them on from below. A few
waves of Covenants will emerge from the area on the left near the Shade gun.
Keep taking them out, and advance toward the opening near the left-most Shade
gun. Now you will be traveling along a narrow path on the left side of the
mountain. The drop to the left is deadly, so don't fall! As you make your way
around the bend, additional Covenant forces are spotted ahead. Carefully
proceed and start taking out the Covenants. There are Elites in this group as
well. One of the most important things you can do is take out the Shade gun on
the canyon top straight ahead. Use the trees and rocks as cover. Try not to
advance too deeply until you have taken out a sufficient amount of Covenants.
At the base of the canyon, straight in front of you, is a First Aid kit,
Fragmentation grenades, and some Assault Rifle ammunition, should you need any
supplies. Continue around the left side of the path after the enemies have been
destroyed. After a short journey, you will make it to an opening which contains
more Covenants. There is also a hidden alcove to the right and a few Grunts
will attempt to ambush you. After taking them out, concentrate on the enemies
at the top of the slope. After they Covenants are dead, continue forward and
the path slims down. Now you must travel along the edge of the cliff. Cortana
detects Covenant forces ahead.
(NOTE: There are a few ways of going about taking out the Covenants ahead. This
guide covers the most common, and probably easiest way.)
You are recommended to stay far to the left as you make your way solo around
the pathway. Go slowly, sniping the Covenants as they appear on the path. Soon
the path will curve around to the right, connecting with the area you were just
next to. Cortana will radio the Marines to take the middle. You will now be in
the middle of a small war, but the Marines are on the opposite side of you and
you can press in on the enemy. Note that there is an Active Invisibility
pick-up located in the center of the three trees in the middle of the area. If
you pick that up, you can either fight with an advantage, or head for the
corner of the area and continue through the canyon. I would fight, however, so
the Covenants located here do not cause trouble later. There are three Shade
guns in this area. One next to the path you took on the left, one in the upper
right corner, and one to the right of the area where the Marines entered. Soon
Cortana will radio in a Dropship, and additional Marines will jump out and
help. After the Covenants are eliminated, make your way under the rock passage.
This is located to the right, on the opposite side of the cliff. Under the
passage and slightly to the right lies a skinny path leading to the next area.
Your Marines will follow, but prepare for a major fight ahead. As you enter the
next area, it might be a good idea to snipe out any enemies before engaging in
full combat. Stand up on the rock and pick off some enemies. There is also a
Shade gun set up, take it out first if you wish for your men to survive a bit
longer. Press on with your troops and continue to kick tail. You should notice
the beam in the middle. This will transport you to the ship after this fight.
Around the corner and to the left, is yet another Shade gun. Take it out, and
hunt down any surviving enemies. On the far side of the area, opposite the side
you entered, there is a third and final Shade gun. Take it out as well. Soon,
after one of the Marines yells, "That can't be all of 'em!" a group of
Covenants teleport down from the ship. Don't you hate those hunches? After
those baddies have fallen, a Covenant dropship will drop some more enemies on
the other side of the transport for you to kill. Then, yet another small group
of Covenants will teleport down from the ship above. After you kill that batch,
you are safe... for about 10 seconds. As soon as the music changes to a
dramatic pace, focus your attention on the teleport area. You will be
introduced to two Hunters. Not good. These guys are tough, and practically
indestructible from the front. There are a variety of ways to take them out
(see section [6.1] for enemy tips). My way is just to allow them to charge at
me, then strafe out of the way, and hit their back. Their orange spots
represent their weak spots. Unless you act fast, your Marines will die. Try to
take out the Hunters quickly, but without taking on too much damage. After the
Hunters are dead, more reinforcements arrive. On the other side of the
teleporter, between the wall and the base of the teleporter, you will find a
health pack and some ammo that has been dropped by a fallen Marine. When you
are ready, go up to the teleporter with your men and enter the Covenant Battle
Cruiser!
>>Find the ship's brig and rescue Captain Keyes
You are teleported to a room with several doors. Apparently, there are no
enemies... yeah right! Among standard Elites, Grunts, and Jackals, you will
encounter an Elite using Invisibility and wielding a powerful plasmatic sword.
One hit of this sword can kill you. The best strategy for him is to keep
running backwards while shooting him with your most powerful weapon.
Additionally, a slew of enemies will come from various directions. Just help
the Marines fight them off. On one of the sides of the room, there is a First
Aid kid. Also, behind one of those barriers around the edge of the room, you
can find an Active Invisibility pick-up. I would use it to help the fight go
smoother if I were you. After every enemy in that room has died, the Marines
advance through the large corridor. If you follow them, you will see that the
door is locked. They say you need to open if for them. How nice. Return to the
large room where you first teleported and there will be two doors on the right.
Since both lead to the same hallway, it doesn't matter which one you choose.
The one on the right will get you to the place you need slightly quicker, so go
through and take out the Covenants. Follow the path around to the right and an
Elite is waiting for you. Just beyond that, there is a path to the left. This
is a dead end, but a few Grunts are here so you might want to take them out now
so they do not sneak up on you later. Continue forward, and around to the
right. When you reach the door, be prepared: A few Covenants, usually Grunts,
will sneak up behind you. Hey, at least you already got rid of the other ones.
Past the door are several enemies along a ledge, but you can snipe them with
ease if you still have your Sniper Rifle. If not you'll have to engage in
combat hand to hand. This ledge is overhanging a room below, which you will be
able to enter soon. For now, just make your way around the top and kill the
Covenants in your way. There are a few Elites, so be prepared. Take advantage
of your height. Go ahead and take out as many Covenants down below as possible.
This will save quite a bit of trouble in just a few minutes. After you have
taken out the enemies on the ledge, as well as the ones down below, head
through the door at the end of the path. That leads down to the room you were
just above. The tunnel is very straight-forward. There are a few Elites in
there, so be careful since this will be in closed quarters. Once at the bottom,
follow the Navigation Point and press the switch on the right side of the door.
This will open up the door for the Marines to help! Good thing, because more
Covenants have arrived! Take note of the path in which the Covenants are
entering. You will take this path once the room has been cleared. After every
enemy has been killed, follow the Navigation point to the door. You can also
take the door to the left or right of this, but they lead to the same hallway.
Once you have proceeded down the new path, take a left. Follow this path down
around to the right, and take out the Covenants along the way. This path will
continue down and around, and take you to the shuttle bay area of the ship.
The bad news is, this area is quite tough. Try to stay in the tunnel you are in
and take out as many Covenants as possible. There are several Covenants camping
out at a higher elevation waiting for you, (ala The Rock shower room scene
^_^). This advantage will be tough to overcome, but with precision sniping or
firing, it can be done. Proceed through the room, constantly moving and firing.
Soon Cortana will radio a dropship and since you are in a shuttle bay, that is
entirely possible. Enemies seem to pour in from all directions, so keep a
constant move! Once all of the Covenant forces in that room have been
eliminated, proceed to the adjacent room for some similar combat. In the other
room, in front of one of the barriers, you will find an Over Shield. You will
need it. There are multiple waves of enemies, including several Elites, that
come your way. As you take them out, Cortana decides to override a computer
system and open up a door. Soon after you kill most of the enemies, the music
will change to a dramatic pace yet again. And likewise, there are two hunters
waiting for you! By the way, there is a First Aid kit in the first room, along
the wall, opposite the side in which you entered. After the Hunter's have been
killed, follow the Navigation point to the door that Cortana just opened.
Follow the path up and around, taking out the enemies as you meet them. You
will find a few Elites along the way, including two who are invisible.
Fortunately, they do not carry a sword like last time, but standard plasma
rifles. Eventually the path will lead up to the mid section of the shuttle bay.
Take out the enemies on the right side, then take a left to continue around the
ledge hanging over the shuttle bay. On the right side of the path, in the
center of the bay, there is a platform with a switch. Find your way there and
hit the switch to open the shuttle bay doors, allowing a new dropship to come
in. As soon as the ship enters, however, Covenants will appear from the area
you just came from. Do not hesitate, take them out. Then continue going around
the ledge and take the door on the left. This leads up to the third and highest
level of the shuttle bay. On the way up, you will once again face many
Covenants. No invisible Elites this time, however. Once you reach the top and
are in the shuttle bay, follow the ledge around to the right and fight the
Covenant coming through the passage. After killing them continue around the
ledge and take a right at the very end. Go through the door, and follow the
path until you reach a three-way fork. The path to the left leads to a First
Aid Kit and ammo. The center and right path lead to a larger control room.
There are many enemies in this room, including an Elite with a Plasmatic Sword.
Fortunately, he is not invisible. Try to take him out first though. After
destroying the remaining enemies, follow the Navigation point to the door and
follow the path

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